options as strings, or as objects when one option needs more, like disabled on the Gantt view.value and onChange to keep the selection in your own state, so other controls like the Next view button can change it.size to small or large beside the default medium, and the item corners stay concentric with the track.shape to round to draw the track and the selected item as pills instead of rounded rectangles.block to stretch the track across its parent and share the width equally between the options.icon to show it before the label, like a check for passing builds and a cross for failing ones.label out and put an icon with a hidden word in icon, plus a tooltip, for options that show only a glyph.label any node, so an option can carry a count, a Badge, a Tag, an avatar or a hint on a disabled option.label for a taller option, with the icon taking a color when its option is selected.disabled.Dropdown in the last option's label to keep a few views as options and move the rest into a menu.orientation="vertical" to stack the options, with labels or icons alone, for a side menu or a narrow toolbar.className, like a raised thumb or a flat gray one.classNames.root and classNames.item to repaint the track, like a dark track with light text or a purple pill.options can change like any prop, and the track measures itself again and moves the thumb when you add options.name to choose the name of the radio group the options form, which is generated for you when you leave it out.Segmented in a list header that switches the same projects between a table and a grid of cards.Segmented with a count in each option, worked out from the same rule that filters the list.Tag inside its option.