Message

A brief line of feedback at the top of the screen that goes away on its own, for the result of something the reader just did.

Anotomy

Structure of a message and how its internal parts are composed. These are its semantic parts, so they are also what the classNames and styles objects accept, per call or once for the app through ConfigProvider.
Message anotomy
NameDescription
1rootOne message: the white pill with its shadow, padding and radius.
2wrapperThe row inside it that lines up the icon and the text.
3iconThe status glyph, picked by the call (success, error, info, warning, loading). icon replaces it.
4titleThe text, from content. It is also everything a screen reader announces, so keep it to one line.
5listThe fixed layer at the top of the page that stacks every open message.
6listContentThe column inside the list that spaces the messages and animates their height.