Avatar

Represent a person, a team or a thing with an image, initials or an icon, with an indicator on a corner or an edge, a ring and group stacking that hold at every size.

Anotomy

Structure of the avatar and how its internal parts are composed. These are composition parts rather than style hooks: Avatar has no classNames object keyed by them. Parts 3 and 4 belong to Avatar.Group.
Avatar anotomy
NameDescription
1rootThe avatar itself: one span carrying the shape, the size, the ring and whichever of src, icon or children won.
2indicatorThe corner or edge slot: a presence dot, a count, a flag, a camera button. Rendered as a sibling on the shape's own edge, so it adds one wrapper element and only when set.
3max chipAvatar.Group's overflow count. AntuikitProvider gives it the same fill, border and text color as the avatars.
4max popoverThe panel the chip opens, listing the faces the count stands for. Configured through max={{ popover }}.